Super easy RPG Game
Total ratings
4.10
(Rating count:
10,500)
Review summary
Pros
- Simple and easy to play
- Satisfying leveling system
- Fun concept with infinite roleplay potential
- Good for casual gaming
- Microtransactions are not intrusive
Cons
- Gear upgrading system is frustrating and often leads to item loss
- Lack of meaningful quests and story
- Energy system restricts progress
- Some balancing issues with leveling and difficulty
- Game can feel repetitive and too simple
Most mentioned
- Gear upgrading issues
- Repetitive gameplay
- Lack of engaging quests
- Frustration with energy system
- Simplicity may detract from the RPG experience
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User reviews
Recent rating average:
3.90
All time rating average:
4.10
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Date | Author | Rating | Comment |
---|---|---|---|
2021-12-07 | Madi | Ok, so I actually really enjoy this game a ton, but I think it could definitely be improved. The first thing is entering the ruins and the quests, they don't really matter once you reach level fifty or so, which just makes it a waste of energy. Next is leveling up your items... I have a blood sword that deals about a MILLION damage... So if you just make weapon leveling a bit worse, and made the quests scale better, this game would be so much better than it already is. | |
2021-01-13 | Random Goofball | It's in the name. The game is extremely simple. The microtransactions aren't intrusive or necessary to play the game so that's nice. Kind of satisfying leveling system. Few updates could make the game better, like customization or having a skill tree of some sort or maybe a stat system like Fallout (S.P.E.C.I.A.L.). | |
2020-11-16 | Jeffrey Merola | Updating my review after more updates to the game have happened. The rebalance still seems rather pointless to me, but given that things are at least explained now I can't really complain about it (I doubt I would even care at all if I'd started after the rebalance, rather than before). However, the game still has a lot of flaws. The gear upgrading system is straight up terrible. Each piece of gear can be upgraded up to +100. This isn't the problem. The problem is that each time you attempt to upgrade your items you have a 10% (5% if you shell out for King) to trigger a skill "game", which if you fail outright destroys your item. Not only is this annoying, it's utterly pointless as all it does is waste your time. It doesn't take very long to get to a point in the game where you have way more money than you need, so an item being destroyed just means you have to go buy another and try again (and again, and again, and again) to get the item upgraded. This is NOT a request to make money matter for this. Gear being destroyed on failed upgrades is one of the laziest and shittiest ways to "balance" gear upgrade systems. And the gear system isn't well thought out either. Early on there's a bunch of gear upgrades clumped together in terms of level requirements, when you're often leveling up really quickly (and are thus unlikely to actually bother upgrading your gear's pluses). But then there are huge gaps later on, when leveling slows down to a snails pace, further slowing down your ability to progress, as you'll often have to grind the same enemy for several hundred levels to equip the gear necessary to start grinding the next enemy. As a particularly egregious example, the best shield requires level 1337. The second best shield requires level 250. It really feels like the game is balanced around the paid "King" option, which speeds up grinding by an insane amount (it quadruples energy gain, meaning you can fight once per second instead of once per four seconds, and also boosts exp gained by 50%). This wouldn't be so bad except that King costs either $1/week, or $10 once. Remember that this game has no graphics, only text, and the entirely gameplay consists of tapping on the name of the monster you want to fight and being told whether or not you won. Oh, and there's also a separate "Support the developer" button that's just for if you feel nice and want to give the developer even more money. Overall it's an okay timewaster to start, but quickly gets to the point where if you're not leaving your phone on overnight with the app running you won't progress without shelling out for King, and even then you might have to start leaving your phone on overnight, just at a later point. | |
2020-11-13 | Mickey White | This game is exactly what it says it is. It does great at the simple part, without losing an awesome setup. It's also a little complex in just the right places. The blacksmith and the monster fights require a little bit of finesse, and that keeps the game interesting. The Auto Fight mechanic is exactly what I'd expect it to be. 5 stars for overall awesomeness. <3 | |
2020-10-02 | jack_the_ripper_028 | It's really well made, and sticks to it's name of being simple, the problem being that it's almost TOO simple. I fell a sense of empty obligation when I play this game, because I feel no sense of urgency or purpose, I'm simply earning coin to get better armor, just so I can earn xp for the sake of earning xp. If it had some kind of storyline it would make the game better, but that would take away from it's valued simplicity. I do like the game though. | |
2020-09-28 | Ny Roughneck | Good game but if a weapon breaks you should be able to repair it or something. not just lose it after spending millions of dollars to upgrade it. and once I hit level 200 the game has been glitching out. the upgrade bar was going backwards. wouldn't go up at all and my gold isn't adding up as I do quests and fight monsters. I've been stuck at 5 million coins since I hit level 207. | |
2020-09-26 | lance storey | Pretty entertaining game, isn't trying to be more than what it aims to be. Gear upgrades near the end tend to be very minimal, the important thing is upgrades. Wish it was the other way around. Also.. quests should probably not be sequential in difficulty. I flew past the difficulty of quests in a matter of minutes and found myself painfully backtracking through them. Maybe it should not be sequential and scale with level? Also, exploring should grant gear near your level, its useless late game. | |
2020-09-21 | Abigail Howland | Great for what it is right now. It's very very VERY simple - that's the point. Though, I do think it is lacking in some other essential RPG elements, and I believe the energy system doesn't fit the game well at all. Just hinders your on-going adventure - but I guess it's also a good method of convincing people to take a break from their phones, lol. Anyway, I played for 15 minutes and I've gotten all I can out of it, I think.. not many stats, no quest imagery, repetitive music. But it was OK. | |
2020-09-19 | Adrian Barber | Game is good. Was kinda worried about coming in at first because of ads but didnt have a issue with it. There some small details that I wish that can be added to the game Equipment menu- There should be different tabs where u can select what category item u are looking for (a search bar wouldn't hurt either) Energy- I wish there was some way for u to buy energy with gold. Besides these thing the game is great and it can be played on the go or when u have free time. | |
2020-09-09 | Danni ShireCliffe | I really enjoy this game, it's the bare bones of what makes RPGs fun. It's got loot, exp, monsters, and literally infinite room for roleplay. The reason why I'm withholding that final fifth star, is due to balancing issues. I dont feel like I should have no issue taking on enemies over 100 levels higher than myself, it leaves me feeling like theres no point in progression. Secondly, I love the dungeon function, but I'd like to be able to do it more often. Other than that, it's simply fun! |
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