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Card Crawl Adventure is a solitaire style roguelike deckbuilding card game.
In this single player card game you travel the world to visit cozy Taverns, play against devious monsters and loot shiny treasures.
By drawing a path across your cards you combine them to create powerful attacks and magical spells. Collect and improve your cards, equip powerful items and refine your strategy. Each character comes with its own cards and effects which will challenge your wit, courage and resourcefulness.
All adventures are randomly generated and every week you are invited to join the Weekly Tavern Crawl to compete with other adventurers around the world on a unique journey through the taverns of Card Crawl.
Features - visit Card Crawls taverns - based on Card Thiefs pathing puzzle mechanic - roguelike deckbulding - short and engaging gameplay - weekly competitions
Big fan of Card Thief, but just can't like this one. The game is quite difficult, and probably half of that "difficulty" is due to dozens of all effects, variations and cards all spread out across the worst UX I've had to deal with. UI is annoying and intentionally slow. Most actions results in slow and tedious animation. Some cards play animation every time, making choosing them to try out different paths a chore, I ended up avoiding certain cards like bow because of this. Just let me play geez
The rules are way more complicated than the original Card Crawl or Card Thief (which, I love both) - but there's tons of fun combos and interactions that let you pull some pretty wild stuff. Plus the whole thing has this weird sort of meta-narrative where you're a brave adventurer delving dungeons and fighting monsters, except all that's happening in a card game you're playing against the bosses as you drink them under the table and skip out on the tab.
I love all this Dev's games, for the most part. This one is quite challenging, but not so hard it isn't fun! The tutorial makes it seem very challenging and like another reviewer said, like a bunch of games in one, but once you start playing it's not too hard to learn. I think the tutorial needs to be tweaked so it's not so much of an information dump at once. Also, the shuffling transitions are... Too.... Slow....