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Card Crawl is a solitaire-style dungeon crawler game played with a modified deck of standard cards.
Clear the dungeon of 54 cards by using item-cards, slaying monsters and managing your limited inventory. On each run, you can use five ability-cards (mini deck building) to gain unique skills. By collecting gold, you can unlock 35 more ability-cards to access new tactics and even higher scores.
Card Crawl’s four single-player game modes are enhanced by Google Play to let players compare their scores and the associated decks. A typical game lasts two or three minutes and is a perfect “one more game” experience while waiting in line or commuting.
FEATURES
• Solitaire-style gameplay • Four game modes (normal, constructed, daily & delve) • Dungeon deck editor for building and sharing custom dungeon decks • 35 unlockable ability-cards • Mini deck building • Google Play integration – To compare high scores and decks – To challenge your friends – To access tricky new achievements • Two to three minutes of playtime per game
These summaries are automatically generated weekly using AI based on recent user reviews.
Google Play Store does not verify user reviews, so some user reviews may be inaccurate,
spammy, or outdated.
Pros
Fun and engaging gameplay with good replay value
Simple to learn but offers strategic depth
No ads and fair monetization model
Great art and sound design
Challenges increase as new cards are unlocked
Cons
Lack of variety in enemies and gameplay depth
Bugs and stability issues, especially with audio
RNG can be frustrating, sometimes leading to unfair losses
Grindiness in unlocking content or completing quests
Desire for features like undoing moves or spending gold after achieving certain milestones
Most mentioned
Gameplay variety and depth
Audio bugs and instability
Replayability and strategic elements
Fair monetization practices
RNG frustrations
User reviews
This game suffers from a SEVERE lack of depth. You start the game by beating a "dungeon" deck. The thing is, the enemies in the dungeon NEVER change. They don't get harder, they don't evolve, there are no variants... It's the same enemies time after time. The game is also very buggy. I got soft locked multiple times. And clicking on the deck merchant buttons just brings me to the leaderboards? That makes no sense . Maybe I would like the game more if I could get past these bugs.
Fun time killer but definitely could use some more depth. The game has decent replayability but at the end of the day you're just playing against the same deck of cards over and over save for new ability cards. Would be nice to have a campaign with different dungeon mobs that can perform special tricks instead of simply dealing damage
6/14/24: Still playing... still enjoying. 2/9/19: Pretty simple to learn, more "luck of the draw" than strategy, but no timer, no stress, and (my favorite) no-fault reset. Collect ability cards to change things up a bit as you go. Great for those of us who play to relax... not intended for adrenaline junkies! Thank you Tinytouchtales!!!