"Fort Sumter: The Secession Cri" is a card-driven strategy game that immerses players in the U.S. Secession Crisis of 1860. As either a Unionist or Secessionist, you'll navigate the political landscape to control key dimensions like Public Opinion and Armaments. Engage in fast-paced gameplay featuring area control mechanics, a historical Civil War setting, and various multiplayer modes. Compete against an A.I. opponent or challenge friends online, all while enjoying immersive audio that captures the era's atmosphere.
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Can you drive the Secessionist into the Fort Sumter trap that gave Lincoln his historic victory? Can you successfully use the issue of States Rights to divide Northern opinion? Fort Sumter let’s you explore this seminal moment in American history in a fast-playing, easy-to-learn game.
The country is on the verge of being torn apart so how will you act? Fort Sumter: The Secession Crisis is set during the events that led to the bombardment of Fort Sumter and the start of the American Civil War. The game takes the side of either a Unionist or Secessionist who must work to preserve the Union or follow the path to dissolve it.
Each player uses an area control mechanic to place, move, and remove political capital. The location of political capital determines who controls each of the four crisis dimensions - Political, Secession, Public Opinion, and Armaments. After three rounds of play, the game culminates in a Final Crisis confrontation.
Features
CDG (Card Driven Game) system designed by Mark Herman
Civil War Historical setting depicts the actual events of the crisis
Immersive voice over and audio that recreates the sound of that era
A.I. Opponent for Offline Play
Asynchronous or Real Time 2-player Online Game Play
Pass-and-Play Multiplayer
AN INTERNET CONNECTION AND PLAYDEK ACCOUNT ARE REQUIRED FOR ONLINE PLAY
Per our Terms of Service, you must be 13 years old or older to use the Playdek online games service.
User reviews
If you're a rookie/inexperienced strategy gamer, this is probably a solid pick for you. HOWEVER, if you have a substantial amount of experience with GMT Games, especially Twilight Struggle, then this one feels almost unfinished. The ideas are there, it's nicely thematic to the history behind the concept, but strategically is quite light. The four 'dimensions' you compete over have very little mechanically different between them, and turns are too short to have much chance for cleverness.
With almost no interest in the period and relatively little knowledge of the events, this game has spurred me on not just to play it continuously, but to find the historical material just a little bit cooler. This is a game that's simple to learn, but rich in interesting choices. It's easy to get heavily invested despite its short length. It should also definitely appeal to anybody who likes solo board gaming, and it seems especially dope for people who like to play with history.