Manage and grow your energy empire and network in this energy simulator tycoon
Total ratings
4.22
(Rating count:
6,932)
Review summary
Pros
- Interesting concept for a power management sim
- No intrusive ads; option to watch ads for credits
- Potential for future updates and improvements
- Great game idea that appeals to some users
Cons
- Game is slow-paced and progresses too slowly
- Numerous bugs and glitches that affect gameplay
- Cumbersome interface and lack of user-friendly design
- Pay-to-win elements and microtransactions are prevalent
- Lack of real-time weather data and other essential information
Most mentioned
- Slowness of progress and gameplay
- Need for bug fixes and updates
- Desire for automation features
- Issues with the game's interface and usability
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User reviews
Recent rating average:
2.70
All time rating average:
4.22
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Date | Author | Rating | Comment |
---|---|---|---|
2024-11-04 | Jeffery Walls | It's very slow paced game, and I'm fine with that. It actually makes you want to come back and it's not riddled with ads so that does make it easier to play. I love the way they do their ad structure, it's sometimes a popup button in the corner that lets you click to watch an ad if you want and rewards you with points. Speaking of points, it's a slow grind to get points because those ads are the only way to get points and that button doesn't show up often. So you basically have to pay to win. | |
2024-10-27 | FrozenVoid | Fixed the issue I had last time roughly, but now I can't turn off my plants one by one fast with the switches in the manager menu anymore, it's rare for it to let me, I have to open it, turn one off and then close it and reopen and repeat, and there should be a more efficient way to refuel and reconnect plants, when you're late game it only takes longer and longer to move to different storages when one gets full, please add something that makes it easier for us | |
2024-10-10 | Matthew Fredericks | Interesting enough game. A little slow, but not too bad. One major issue I've experienced so far is that solar production needs to be turned off/on or or won't produce anything. Even then, it doesn't work half the time. Charging rates don't update, they just get stuck on one number even if the input is changing. Game needs to be updated before it's worth playing | |
2024-10-03 | keith smith | I like this game. It suffers from the same issue that other games this company makes. Specifically, I wish I could automate some selling. i.e. if my storage is full and the price is at least X, then sell. I also don't get why I would need to tell my plants to go back online after discharging them. If I want them to sit idle, I'll do that. It shouldn't be the default. Unlike the transportation titles from this company, those issues are less of a deal breaker, but still annoying. | |
2024-10-01 | Anthony A | Issues & glitches: 1. Grid numbers stop showing. No way to see what grid without trying to build on it/no info is shown when it's recharging/have to manually shrink text so plant grid# are identifiable. 2. Glitches when connecting units and cross selection issues; tedious plant connecting. - Better if multi select. 3. Cross grid discharging doesn't seem to work at times when plants are within range. 4. Selling energy makes a popup that blocks key interface; it's not needed. Details work better. | |
2024-09-27 | James Copeland | Okay, I guess. There's a lot of work to be done on this game. -The interface is cumbersome -The data metrics available to place your plants and storage systems are slim -Selling energy is an all-or-nothing decision by grid -Tracking performance by each installation is all up to you -Using cross-grid sales screws up your sales history for the individual storage units -Easy/realistic modes do not separate the player base Great idea. Poorly executed. Interest was short-lived. | |
2024-09-19 | T. William O'Neill | Great game, but needs some more development: lots of units promised in "upcoming updates" are added and sometimes subtracted. Alliance motivations for two production units only are limited, although I love the feature in general. Badges/achievements are buggy and don't always register. Does not require "pay to play" which is awesome. Edit: Devs responded! Up by 1 star and am excited to get to 5 - this is a great game just needs a couple tweaks to be amazing. | |
2024-08-10 | Winter Solstice | The lack of real time weather data, when under claims of having a realism setting, is a huge factor in this rating. Renewables are significantly and purposely under performing of those in real life and fossil is hugely promoted and buffed up. Microtransactions are hugely promoted over bug fixes and gameplay improvements. The community is needlessly ignored. A message to the support team since I'm sure a "we're sorry" message will pop up, relay this. Drop the cash grab, fix the bugs, improve! | |
2024-07-19 | Mike Waddle | Progress is too slow. Designed to get you to spend money. $100 USD for anything in a mobile game should be illegal. Earned points get taken from you and things cost way to many points. Some systems in the game are just poorly designed and the game is very buggy. When you do get going you are unable to sell most of your power because the prices are unfair. I would recommend avoiding this game at all costs. I've been looking for a build up game for a long time and this is not it. | |
2024-07-17 | Dan Barnard | Overall, an interesting concept for a power management Sim. It does have the option to watch ads for credits which is a fair tradeoff, but you are in no way forced to watch ads. A lot of things that are advertised as in game are still 'coming soon', such as solar plants. There's also a huge gap between 2MW and 75MW plants. Would like to see an option to upgrade plants to boost production, such as using HRSG at fossil plants, or adding scrubbers to reduce co2. |
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