VoC: The Isle Dragon Roars

Discover an RPG built of cards

Total ratings

4.61 (Rating count: 157)
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User reviews

Recent rating average: 3.90
All time rating average: 4.61
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5 star
60% (12)
4 star
20% (4)
3 star
10% (2)
2 star
10% (2)
1 star
0%
Date Author Rating Comment
2024-08-06
KoldLv
Great game. Love the battle system but it's too short.
2024-07-17
brick55
Really fun short jrpg. Art, music and sound design is fantastic. Gameplay stops evolving about halfway through.
2024-05-01
DannCVK
The perfect RPG to take on the go. Engaging story and addictive gameplay are among the things that keeps you going back for more. Highly recommended.
2024-04-22
Danny Koh
Is there a bug? Items cannot be scrolled/chosen during combat? Only...1st 7 items of the first page can be used..? ..??
2024-03-31
Chris Santoso
Its a pretty great game, has old school rpg vibes with a different presentation and art style through cards:)
2024-03-03
Fraenz Noa
The game is easy yet fun, while the story is basic it got good storytelling yet some parts get dragged on but overall its good
2024-01-02
Michael Lin
It's OK. Imagine a traditional JRPG, but cut down on cutscenes, character, and story, and turn most of the art assets into cards. Some might like it, but to me it's too empty. The story was serviceable and the characters were likeable to an extent, but there's just not enough there to keep me engaged. For the price tag it's understandable.
2023-09-20
Uri Strauss
Personally very disappointed by this game. Predictable, simple and 100% linear story with boring, braindead gameplay.
2023-08-20
Scott Randolph
Thank you for your effort and time in making such a unique and beautiful game. Well done.
2023-08-16
Adam Lawson
A solid turn-based RPG with good fundamentals, nice card art, and that Yoko Taro... charm? Movement can be a mite finnicky (a small problem in a game like this) and scrolling through items mid-battle is tricky to impossible (a far bigger problem, but only mattered for me on the last boss). The combat has a solid balance between depth and simplicity, and is surprisingly flashy for a game repped entirely by cards, and the story goes places. A dozen houts is a good length for a game like this.
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