One More Bubble is an addictive mix of Brick Breaker and Pool!
One More Bubble - Addictive Brick Breaker Game
"One More Bubble" is an addictive blend of Brick Breaker and Pool, featuring easy-to-learn gameplay and challenging mechanics. Aim with a predictive line, pop bubbles to set off chain reactions, and earn power-ups while avoiding the red line. With endless gameplay options across three modes—Arcade, Puzzle, and Colors—it's perfect for casual or competitive play. Challenge friends for high scores and experience the thrill of mastering this engaging game with simple one-thumb controls.
App stats
Email: su*****@riftergames.com
URLs: Website ,Privacy policy
Permissions
Other:
- view network connections
- full network access
- control vibration
- prevent device from sleeping
Ranking
# 247,365
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App summary
Challenging and addictive brick breaker with a touch of pool with very simple rules.
Aim with the help of the predictive aim line, angles are key!
Shoot the ball, hit the bubbles and try to set up chain reactions.
Pop multiple bubbles for combos and earn strategic power ups.
A new bubble grows each turn where the ball has stopped.
Avoid the ball stopping under the red line!
Very easy to play but hard to master and reach high scores!
• Endless gameplay
• 3 Game Modes: Arcade, Puzzle and Colors
• Simple one-thumb controls
• Challenge your friends for the best high score
User reviews
Pros
- Addictive gameplay
- Challenging and requires skillful shots
- Fun and uncomplicated concept
- Good way to kill time
- Great follow-up to One More Brick
Cons
- Frustrating controls and aiming mechanics
- High costs for upgrades and limited resources
- Loss conditions feel unfair
- Limited feedback on gameplay mechanics and upgrades
- Controlled shot power and actions could be improved
Most mentioned
- Controls need improvement
- Difficulty in achieving upgrades
- Frustration with the loss condition
- Desire for more control over shots
- Addiction level and challenge of gameplay
User reviews
tried it for an hour, quite a nice game. some suggestions: 1. when aiming long enough, the trajectory turns red, it would be nice if players can get finer aiming during this. 2. clear screen is hard to achieve (for me), should there be some reward for this (eg, extra "life", new save point) ? 3. there's no way to know in advance where the ball would stop (suppose the bubbles it would've popped wont pop), can this be made as a power up ? 4. should include in the tutorial the range of shock waves.
Great game good fun. Great for easy downtime playing. My only complaint is that the amount of points needed ty get upgrades seems nigh impossible to reach without buying the points. Been playing almost a few weeks and am nowhere close to reaching enough points to get an upgrade.
This game is ok as a time waster but it has flaws inherent in its design that prevent me from wanting to play more. The main issue is the loss condition. The current design makes me feel like the game itself is at fault when I lose in almost 100% of the games I play, which just makes me angry. Changing this to something where you feel like it's you vs the game instead of you vs the game's physics would make this multitudes more enjoyable. Adding progression elements would be the cherry on top.
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