"Space Grunts 2" is a turn-based rogue-like game where every playthrough offers a uniquely generated experience filled with card-battles against aliens. Players collect and manage items as cards in their deck, allowing for strategic battles that change each time you play. With random events, alternate routes, and unlockable extras, no two sessions are alike, ensuring endless gameplay variation and exciting challenges for all players.
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Every game you play is uniquely generated from building blocks. No two levels are the same, no two game sessions are the same. As you progress through the levels you get to collect items for your inventory : weapons, shields, and dozens of other type items. Each item in your inventory is a card in your deck.
Don't want certain cards? don't pick them up! That's how you build your deck in this game: as you go.
When you encounter aliens, you will engage with them in a card-battle: Either you or the alien will choose the first card, depending on who attacks who. And then the other picks his card. Defeat the alien, and move on to the next! Card battles are swift, and to the point.
The game will randomly generate events, alternate routes and decide what effects plant-spores have on you or the aliens. Like I said: no two games will be the same!
FEATURES - Endless variation - Every game plays like a unique mission for your away-team - the layout is different every time. From the level layouts, to special events, and alternate paths. Every game will be unique.
- Unique card/inventory system - Your inventory is your deck of cards, every weapon, shield, or item you pick up is a card you use in battles and sits in your inventory (your deck).
- Unlockable extras - Complete challenges to unlock special Trinkets to help you in your games. Complete multiply missions to permanently unlock Buff cards, and increase your experience level to unlock special passive cards.
User reviews
It's faster than the original & you can play in portrait view. There's an annoying pause between yourself & enemies playing cards against each other that gets irritating. The randomness is still there but things like random comets should be taken out because they ruin the game. Environments repeat after a few playthroughs. You have to run into enemies for combat so no more ranged combat. The original imo is a better game with more depth & exploration. Only buy when on sale.
More planet roaming than part 1. Better tactical battles but dislike you can't aim/fire anymore. Rather had cards as equipment that needs to be collected and wears out when player fires/moves X times. Manual aiming/firing as in part 1 would still be required.
The game loop for Space Grunts 2 is too long and too much work to be a really great game. Some really good card and roguelike elements are put together here.