Solo space survival dice game
Total ratings
3.95
(Rating count:
709)
Review summary
Pros
- Well-made game with appealing animations and music
- Fun concept and engaging gameplay
- Based on an acclaimed 1 player board game
- No ads or microtransactions
- Creative design with strategic elements in assigning crew
Cons
- Heavily reliant on luck and random number generation (RNG)
- Lack of control over game outcomes due to bad rolls
- Balancing issues that can lead to frustrating losses
- Potential for unplayable turns with no usable dice
- Game can feel unfairly difficult at times
Most mentioned
- Luck vs strategy imbalance
- Frustration from random dice rolls
- Need for better game balancing
- Desire for more control over gameplay
- Overall fun but flawed experience
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User reviews
Recent rating average:
3.20
All time rating average:
3.95
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Date | Author | Rating | Comment |
---|---|---|---|
2024-09-19 | Hamran Marman | Kinda different from other games I played before. But what really frustrating is, the game is not really about strategy, but it's about luck. Imagine getting full combat dice, like 5 attack dice, when there's absolutely nothing to attack! No matter how good your strategy is, one bad roll will ruin the entire game, making your 10+ minutes of time playing is totally wasted. Then, after dozens of retries, you finally get lucky, you win the game and get.... Nothing! Only Google Play Achievements.... | |
2024-04-09 | Adam Silcott | Let me explain why this game is one of the greatest. It's based on an acclaimed 1 player board game, and no other game makes you feel like you're really commanding a starship against impossible odds the way it does. Yes, that does mean that sometimes it's unfair and the odds are stacked against you and you lose, but the choices you make when assigning crew are always strategic and interesting, and really give the sense of the kinds of sacrifices and compromises you'd have to make in real life. | |
2022-07-02 | Jared H | Kind of fun for a bit, but it quickly becomes apparent that the game is about 5% strategy and 95% luck. You can be playing perfectly for 30 turns, and then one or two turns of unlucky rolls will spiral out of control into a situation you cannot ever recover from. Or just kill you outright. It would be much better if you had more control over the game. Like if you could save dice you don't use for a turn, or swap in dice with different side ratios. | |
2022-02-16 | Alex Martt Burn | The digital version of this game is very well made and I understand this is a fan project. My criticism is towards the design decisions in this game. There is very little way to mitigate bad RNG and bad rolls snowball very fast. For a free game it's alright and the decisions are sometimes interesting but you're always at the mercy of scan dice and the game can snowball into a loss really fast and this is for the most part out of the player's control. Roll For The Galaxy is much better. | |
2022-01-29 | David Babcock (Viddaric) | It's not an irredeemably bad game, I like the simplistic art, and for the price of free it's worth checking out, but it's way way too luck based. If you roll three scanners at once you're dead, and there's not really anything you can do about it. Maybe if you're lucky you'll barely scrape by but the next threat will end you. And if you roll four scanners you might as well just throw your phone in the garbage. | |
2022-01-26 | Joseph Roth | 5 stars because it's a really, really well made game. I stopped playing because game play is too random and it is sometimes possible to have an entire roll that has no eligible moves. It's really frustrating being unable to make any moves at all. Please come up with a mechanic where "wasted" die can be made unwasted. Maybe each die with no uses at the end of the turn is placed in a stack & when you have stored them up, you can burn 1 of each in your store for +1 die that turn. | |
2022-01-17 | Rolando Ruiz | This game is fun, but balancing is off. Even on easy its possible to lose in less than six turns, which is ridiculous. Scanner dice are locked until you roll 3 of them (which is half your pool) and reveal a new threat once you reach 3. Problem is, every round reveals a new threat already and they are revealed before rolling for their damage. Medical dice can return all crew from infirmary, but not all scanners? There should be a cap on threat quantity too. Overall, very fun, but frustrating! | |
2022-01-16 | Falnyx | while theres some polish to it this game reminds me a lot of a game released in 2016 called Tharsis. In the worst ways. polished, scifi, ship management, dice rolling, and poorly designed. it poses itself as a strategy game, but the amount of randomness is too high for the players strategy to be meaningful. it is ultimately down to pure rng, and it's not even close to in your favor. several games are completely unwinnable even if you make perfect moves. it is a frustrating poorly designed game | |
2022-01-16 | Borna Rabadzija | Fun concept, but as some other reviewers have said, it's really reliant on the randomness of your rolls and what enemies you get, sometimes it's impossible to not die in 2 turns, especially with only 6 dice in your pool. It would be more manageable if you got more chances to deal damage to 3 or 4 HP enemies before they overwhelm you. | |
2022-01-16 | Ian Barnhart | Games idea is neat, and there's no ads or microtransactions. The game itself is a bit flawed, because while you can have some interesting decisions, the gulf in power between various die faces is huge, making "rolling the right faces of your dice" the most important skill. If the game weren't so heavily focused on the Tactical face and the Scanner face weren't so crippling, the game would be better. |
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